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Craft. Sell. Goblin. Repeat.: review
1+ week, 6+ day ago (1231+ words) A goblin opens an armoury. Random rarity on every craft, haggling with a temper limit, and explorers dispatched across nine world zones. The title describes the loop, and it leaves out the best part. Craft, sell, goblin, repeat. What that…...
Polylithic: review
2+ week, 5+ day ago (822+ words) A prehistoric survival game where humanity is not yet on top. The idea is superb, early access was rough, and it all comes down to today. The line that opens this game's pitch is better than most survival premises: humans…...
The Merchant's Eden: preview of the minimalist medieval city builder
3+ week, 6+ day ago (554+ words) A medieval town around a central marketplace, in a soothing minimalist style. Except prosperity attracts berserkers. Some games you judge in three seconds from a screenshot, and this one passes with flying colours. The Merchant's Eden is adorable: a small…...